A Year & A Day: Jenglot

Changeling: the Dreaming

Homebrew Rules

Character Creation Guide Download: Jenglot.pdf

Quoth the Jenglot:

“Come on now, You don’t actually have to slash your wrist to get it to me. Just tell me I can have it, and that’s that.”

Kith Excerpt:

At one time the Jenglot is both the worst of tourist souvenir claptrap and an aeons old example of blood-totem sympathetic magic. They appear as attractive elven mortals, what might be passed off as a Sidhe in the West, but also as tiny deformed humanoid dolls with scraps of hair and warped dark skin. Growing from the one form to another, of course, is based on only one thing – offerings of blood.

The Jenglot are unique in that they are a created humanoid Athurakal, not unlike their Inanimae cousins the Mannikin Phylum. However, most creators of the Jenglot have no intentions of bringing them to life. They simply craft them of scraps of flesh and hair in order to sell fake fetishes to naïve tourists. But all it takes is one individual to offer actual blood to the right Jenglot (just like the instructions say) and the Jenglot comes to life. Of course it takes more than just a little blood, and not every Jenglot bought has the means to awaken. But for the rare few, who do get offered blood, a metamorphosis occurs within those stooped little dolls.

Upon chrysalis, the Jenglot inherits the same faculties of the person who first offered blood. Reading (if the blood was from a literate person), they speak the same language, and often have the same desires, fears, and dreams as well. Though this quickly changes, as a new life and a new existence brings experience enough to change their minds. They quickly form their own opinions as they move out into the new world. With attractive face and enthusiasm for all of life’s familiarities, they easily create their own identity which works for them.

Sure that tourist may wonder just where their souvenir went, but no more than losing a key-chain or a refrigerator magnet, no? But for that Jenglot, a little offered blood (intended or not) carries them away from tourist trap status and into the graces of a Hantu (Kithain) existence.



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